![]() Each player carries the mighty weapon he wielded when he originally died. This paves the way for an interesting game item group, the 'Ancestral weapons'. The available characters are limited to a choice from four preset characters - there is a convenient backstory to explain why this is so - basically, the four characters defeated The Obligatory Dark Lord years before but were all killed in the final seconds (The dying moments, you might say) of the battle - but the evil one is back, and so the faithful four have risen to fight him once more. This means that you go around unwittingly attracting items like a magnet, and you often won't realise you've picked up a significant item until you look through your inventory some time later. Unlike the other games (where item collection requires a button press), Heroes makes it a little bit too easy to acquire objects because you pick them up just by walking over them. If everybody just picks up what they can, no single individual will have enough money to buy any of the really powerful items when they are needed. When a very expensive item becomes available in the shops, the banker can buy it and pass it to whichever player needs it. Unfortunately the money picked up by each character is retained by them, not pooled, and can't be passed from character to character like items can, so the best strategy when playing multiplayer is to nominate one player as the 'banker' to collect all money found. Another nice touch is the addition of a 'give' action in the inventory screens so you can pass an item you hold straight to another player. However, the game redeems itself in other ways - I find that the ratio of found treasure to the prices of items in the shops is extremely well balanced, especially on a two player run through. If you have played the other console games mentioned above you will find that the scenery and graphics in Heroes are noticeably less slick or varied, and a bit more monotonous than those in the other games. However, you'll usually play the game with the view zoomed out to its widest extent so you can see incoming attackers while they are still a dozen or so strides away. One nice touch here is that you can zoom the camera quite close in on the characters - when you do, you'll see that the character models are really nicely detailed. On the other hand, if you played and loved Dark Alliance (and perhaps the very similar 'Champions Of Norrath' on the PS2) then Dungeons & Dragons: Heroes is exactly the same kind of action-RPG with the same 3D isometric look-down viewpoint as in the other games. For the PC RPG fans this game (like Baldur's Gate: Dark Alliance) will be a bit of a disappointment because it much more closely resembles the PC 'Diablo' games. Microsoft's successor to the Xbox, the Xbox 360, was released in November 2005.If you're reading this, the chances are that you have either played the Baldur's Gate (PC) games or 'Baldur's Gate: Dark Alliance (1 and 2) on the Xbox and you liked them so much that you are trying to find other games which are similar. Several of the launch titles for the Xbox enjoyed overwhelming success-most notably Halo: Combat Evolved, which became the signature game for the system. The system sold relatively well, topping 25 million consoles by the end of its production run in 2006, but failed to supplant Sony's PlayStation line as the dominate home console (both the PlayStation and PlayStation 2 sold more than 100 million units apiece). In addition, the console was capable of playing standard DVDs through a multimedia expansion pack. To this end, designers included an Ethernet port that allowed players access to Xbox LIVE (launched in November 2002), an online, real-time gaming community available for a monthly subscription fee. Microsoft envisioned their system as more than a home video game console they developed the Xbox as a revolutionary home-entertainment vehicle. Microsoft's other main rival for market share, Nintendo, launched their next-generation system, the much-anticipated GameCube, in November as well. Their first system, the Xbox, debuted on Novemamid a market dominated by Sony Computer Entertainment and the immensely successful Sony PlayStation 2. In the late 1990s, Microsoft made the decision to jump into the fiercely competitive-and potentially highly lucrative- video game console market.
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